Starting your creative business
You have an idea, a prototype, or a fully formed creative project, but how do you go from here to running a team, studio or limited company?
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How do I get funding? What funding options are available?
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How do I build a team? Where do I look, Who do I need? What sort of person would I work well with?
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I've been asked about revenue and growth plans - where do I even start when I haven't launched my first game yet?
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How complete does my prototype need to be before showing to investors?
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Payroll? Pension? Taxes? What are my legal requirements and how do I fulfil them?
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In-office or remote? What do I need to provide?
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How much equity should my team get?
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How do I register as a sole trader or register a limited company?
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What's a runway when it's not at an airport? How do I calculate burn rate?
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What's a fair salary?
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How do I calculate whether I can afford pay rises? What other progression can I give to a junior team?
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If any of these questions confuse, bore or scare you, please get in touch for a no obligation chat so we can talk over where you are, what you need and how to get you there
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