Inclusivity
Creating a place people want to be
DEI has become a negative buzz word in recent months and years, but inclusivity benefits everyone
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According to CPI
More diverse companies are 70% more likely to capture new markets, generate nearly double the revenue derived from new products and services, and have more than double the cash flow per employee over a three-year period.
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If your target audience isn't represented by the employees making the product how can you expect to understand, attract and captivate your audience?
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If you aren't representing a wide range of people in your games, whose revenue are you losing out on?
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With talent attraction and retention who are you putting off from applying? Who is leaving too soon? 'Diversity' sometimes invokes of a series of tickboxes of stereotypes or caricatures but inclusive practices benefit everyone:
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Working parents
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People from different economic backgrounds
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People with autism, ADHD or other neurodiversities
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Health difficulties both physical and mental, including anxiety
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People raised in a variety of countries, cultures and religions
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I have a proven track record in fostering inclusive studios and building diverse teams
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Netspeak Games
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50/50 gender split in the SLT (both from recruitment and promotions,)
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Average 50/50 gender split across the company
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0% mean gender pay gap
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44% of all staff either a person of colour, mixed race or have citizenship of a country outside of the UK
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26% of staff openly identified as LGBTQIA+
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Significant number of staff was open about being autistic, having ADHD or having dyslexia
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Significant number of staff were open about suffering from GAD or depression
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Finalists for the diversity award at the Gamesindustry.biz UK Best Places to Work Awards 2023
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Fusebox Games
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SLT was 43% female, 29% People of Colour, 43% LGBTQIA+
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Overall 50% gender split
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25% employees were People of Colour
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30% employees openly identified as LGBTQIA+
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Failbetter Games
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35% employees were female
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17% employees openly identified as LGBTQIA+
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Won the 2017 Gamesindustry.biz Best Place to Work (Small Studio) award
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Services
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Reviewing external and internal communications and documentation
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Writing and reviewing policies
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Bullying in the workplace​
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Social media policies
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Studio response to attacks from community or media (for example over game content, or a trans member of staff)
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Inclusive hiring review and guidance including JDs, Linkedin reach outs, interview language and practice and studio comms that have had proven results
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Review of progression and management structures
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Review of working hours, location and practices from an inclusive lens

